Bishōjo games are similar to Choose Your Own Adventure books in the way of narrative.
Where the game tells a story, but the player may make choices to change how the story flows. While in the Western industries, those games can be considered as visual novel, this Japanese market for Bishōjo games have its own growth unrelated to the Western world.
In a game, the score is determined, not by impersonal scientific measurement, but by the strength, skill and creativity of the players.
We see this acutely demonstrated in the events she describes..
Lewis described how Arthur and his friend ‘were on the edge of their seats with the excitement of it all, for not only did they become familiar with all the arguments, they also got to know all the big names in science at that time—William Ramsay, Ernest Rutherford, Frederick Soddy and Robert Strutt’ (p. Watching exchange influenced Holmes to take up the sport.
She vividly paints the characters of the players in the ‘dating game’, and tracks the progress of the score for a hundred years.
To the uninitiated, a history like hers is one of the best ways to understand a subject.
Place each player inside the loop, pulling up the ribbon to their waist to form a conveyor belt.